Can EA fix what’s broken with Star Wars: Battlefront II’s economy?

November 14, 2017

Enlarge / Much like this space-defense mission, EA’s launch plans for the Star Wars: Battlefront II economy seem to be blowing up. (credit: EA/DICE)

Before we deliver a proper verdict for Star Wars: Battlefront II, we want to take a moment to talk about the game’s troubling, multilayered economy. The online multiplayer shooter is now officially available for paying EA Access subscribers, which offers a 10-hour trial of the game ahead of its November 16 launch on PC, Xbox One, and PlayStation 4.

Fans are already biting into that game-economy burrito, and it sure seems like a seven-layer thing, made up of loot boxes, battle points, credits, crystals, crafting parts, and star cards (which themselves come in two types and four tiers). The whole thing already looks confusing and messy, and fans have pointed out major issues with how the economy debuted in the game’s paid EA Access launch this weekend.

EA has since responded to fans’ most heated complaints, both in ridiculous and seemingly sensible ways. But even EA’s best response belies a glaring truth: nothing short of a full rewrite will undo the damage of real money to Battlefront II‘s gameplay mechanics.

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