Destiny 2 review: Guardians rise up—and so does Bungie—to fix the first game

September 13, 2017

Enlarge / I go into greater detail about Dominus Ghaul in the pre-review. Here, I explain more about why you should care about his world. (credit: Bungie)

My feature-length look at Destiny 2‘s first 15 hours can be summed up as follows: the Destiny series has returned with a better story, superior zones to shoot bad guys in, and a more pronounced sense of purpose. It has also returned looking a helluva lot like the series’ first always-online, first-person shooting game.

Those initial sessions left me optimistic about the state of the sequel, which is why I chose to cover it in “pre-review” form at all (let alone in a positive manner). Still, I wanted to tell a more complete story of how much content ships in this game—and whether Destiny 2‘s network requirements might get in the way.

One week of questing, shooting, and engram-collecting later, I have a verdict. I do this knowing fully well that Destiny 2 has content-related surprises up its robo-armored sleeves, thanks to weekly events and the like. But I have mostly reached the edges of the game’s on-disc content and can see the full picture of what Bungie expects its fans to play for weeks and months on end.

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